None Shall Intrude
Set in the imaginative world of Herelon, “None Shall Intrude” offers a unique twist on traditional gameplay by allowing players to embody the very antagonist heroes typically strive to defeat. As the unkillable embodiment of chaos, players will traverse diverse landscapes, engage in strategic tile-based combat, and confront heroic challengers aiming to end their reign.
Developed by Aeterna Ludi and published by GrabTheGames, this roguelite deck-builder is slated for release in the first quarter of 2025. While specific platforms have yet to be confirmed, the prologue, “None Shall Intrude: Descent,” is currently available on PC, hinting that the main game will also launch on this platform.
Aeterna Ludi, known for creating immersive indie experiences, has teamed up with GrabTheGames to bring “None Shall Intrude” to life. This collaboration is set to deliver a fresh take on strategy games, merging innovative mechanics with replayable, strategic depth.
In this game, death is but a minor setback. Players’ souls are permanently tied to the mortal realm, enabling them to resurrect stronger after each defeat. This cyclical progression opens up new possibilities for growth and power accumulation.
Players can chart their own paths by selecting different routes from nodes on the map, ultimately aiming to conquer entire regions. The journey spans various vibrant and imaginative landscapes, including dense woodlands, majestic snowy mountains, and boundless desert sands, each presenting unique obstacles and creatures.
Combat is conducted on a tile-based system where players employ primordial elements to create potent interactions. With 18 possible tile combinations, players can tailor their strategies to their preferred playstyles, delivering devastating attacks with flair.
As players level up, they unlock new cards and relics. Accumulated talent points can be invested in a customizable talent tree before each run, allowing for adaptable playstyles. Additionally, players possess three phases, with 24 unique powers attainable through in-game achievements. Combining up to four “Boss Mechanics” enables the crafting of a personalized Raid Boss experience.
Conquering regions or defeating powerful foes rewards players with special relics that further enhance elemental tile interactions, adding depth to the strategic gameplay.
While specific details about the graphics and sound design are yet to be fully disclosed, the game’s setting in the diverse world of Herelon suggests a rich visual and auditory experience. The variety of landscapes—from dense woodlands to snowy mountains and desert sands—promises a visually engaging environment. The inclusion of elemental combos and boss mechanics hints at dynamic visual effects and immersive soundscapes that enhance the overall gameplay experience.
“None Shall Intrude” is poised to carve its niche within the indie strategy genre, particularly appealing to fans of roguelite deck-builders. Its unique premise of playing as the Raid Boss sets it apart from traditional hero-centric games.
The game’s prologue version, “None Shall Intrude: Descent,” released on September 27, 2024, has garnered “Very Positive” reviews on Steam, indicating a promising reception for the full release.
Comparisons may be drawn to other deck-building roguelites; however, the distinctive perspective of embodying the antagonist, combined with tile-based combat and elemental interactions, offers a fresh take on the genre. The game’s emphasis on strategic depth, character customization, and replayability through its talent and boss mechanics systems is likely to resonate well with players seeking a challenging and immersive experience.
“None Shall Intrude” is shaping up to be an engaging addition to the indie strategy landscape. With its innovative gameplay mechanics, rich world-building, and positive early feedback, it stands as a title worth anticipating in 2025. Fans of roguelite games and strategic deck-building mechanics should keep a close eye on this exciting release.
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